A Fate Rewritten

This is the campaign page for the Pathfinder campaign GM'd by none other than RogueLeader himself. It takes place in the nation of Seibeq and is Mr. Rogue's first foray into a campaign with multiple overarching storylines.

Background
"'The whole concept of this campaign came out of a single character backstory that I created for another game. In this character's history, the familial house he was born in and fought was part of a civil war against two other houses. By the end of the conflict, his was all but eradicated. Reputations destroyed, political power subjugated, officials assassinated...I actually quite liked the detail I put in. I thought, 'What if this could be avoided? What if the fate of the house could be changed...could be rewritten?' - RogueLeader, 2015"While enduring a very slow workday in November of 2015, Mr. Rogue was putting together the backstory for a new character for a campaign he was to play in. It was by far the most involved character history he had taken to writing, filling up three pages of a small notebook. Shortly after this, it occurred to him that the events of the backstory provided a compelling tale that a band of talented individuals could participate in.

Characters
A Fate Rewritten has seen several characters both in the current and past iterations of the game.

Current Characters
Srella Tanseivar - A ranger of the far-away nation of Arakujii, she was ritualistically transformed into a goo-being and relies on "blind senses" to track and notice things.

Gara - A half-orc barbarian woman as keen on passions of the heart and flesh as she is on rending foes to pieces.

Krazak Ghor - A two-headed ogre fighter from some strange northlands who really like turkeys.

Shandras Ellynn - Born into a draconic bloodline, this wood-elven druid woman takes kindly to her companions, a cuddly but protective drake named Feinrir and her lich scholar of a girlfriend Alesia.

Infrequent Characters
Laurel "Mysterious" Lightfoot - A particularly entrepreneurial alchemist.

Senex - An elderly oracle man who wanders the land looking to grant certain people the answers they seek.

Espen "Uncle Espen" Telnam - A bear-man who hasn't really be introduced in the main game yet.

Andruk - A male sorcerer who stood secret witness to Srella's ritual and traveled with her for a time.

Past Characters
Calme - A piece of the Living Gate itself, this shardmind "male" harnessed his psionic powers to help fight the forces of the cult

Captain Barbatos - A grouchy old undead ship captain, Barbatos fancied himself a naval repairman who never failed to carry a plethora of boatglue with him at all times.

Campaign Log
Session 0: A tutorial mission was run by another player. Details limited. Mimics were involved.

Session 1: The players all received letters from Gen. Orrin requesting that gather and meet in Dragon Plaza, in a room in Gold Building. It was there that Orrin explained his invitations. An insidious dark fog had settled upon an auxiliary district of the city a week prior causing it to be ruined and abandoned. They players made their way there, dealing with the enterprising Laurel, a contract alchemist in the employ of Orrin. After getting through the gate they prepared for what lay ahead.

Session 2: The Party made its way into the ruined section, navigating the fog and encountering several kobolds. An encoded journal was also recovered. Its text was indecipherable but it bore the mark of House Taladen. Deeper into the fog, they discovered the small keep that seemed to have the only non-collapsed building in the area. Inside, a ritual altar stood in the center with rune markings etched into the floor spelling out a message: [--]. A body covered in a silk sheet up to its shoulders lay on top with a stone block resting on its turned-aside head. Nearby, a yellow crystal stood suspended on a pedestal. It resembled an upside-down tear drop. It could not be damaged by conventional weapons and magic attacks seemed to make it glow stronger