Initiative rules

Initiative
At the beginning of combat, all combatants roll normal and initiative order is established. At the end of the first round, after the lowest initiative had taken their turn, all initiative scores are subtracted by 10. If this drops any initiatives below zero, those participants reroll initiative and are re-sorted into the combat order. This continues for all rounds until the end of the encounter.

Luckbringer
Luckbringer abilities may be used on the subzero initiative rerolls.

Spell Casting
All spells of level 6 or higher face a cooldown of 1d3 rounds after casting per caster.